=FF=Clan Client Side Cvars that you can set

set "cg_announcer" "1"
//warwitch prepare to fight! and fight! sounds
(1=yes 0=no)


set "cg_autoactivate" "1"
//pick up ammo/med/obj/guns automatically?
(1=yes 0=no)


set "cg_autoaction" "4"
//save stats at end of round?
bitmask(1=demo 2=screenshot 4=save stats to file)


set "cg_autoreload" "0"
//automatically reload pistol/panzer/smg/venom when ammo expended?
(1=yes 0=no)


set "cg_autoswitch" "0"
//automatically switch to pistol when smg out of ammo?
(1=yes 0=no)


set "cg_blinktime" "100"
//good question.

set "cg_bloodDamageBlend" "0.0"
//amount of screen to turn red when shot?
(1=full blood splatter .5=half 0=none)


set "cg_bloodTime" "0"
//how long (in milliseconds) does blood stay on walls/floor?
(0=no blood decals)


set "cg_bloodflash" "0.0"
//show blood flash (directional indicator) when shot?
(1=full blood splash .5=half 0=none)


set "cg_bobpitch" "0"
//amount player bobs forward/back while moving
(in quake units) (0=none)


set "cg_bobroll" "0"
//amount player rolls side to side while moving
(in quake units) (0=none)


set "cg_bobup" "0"
//amount player bobs up while moving
(in quake units) (0=none)


set "cg_brassTime" "0"
//how long do expended shells remain on floor?
(0=none)


set "cg_cameraOrbitDelay" "50"
//change the rate at which the camara moves to the next orbit position
(higher number=slower)


set "cg_complaintpopup" "0"
//pop up complaint prompt when TK'ed?
(1=yes 0=no)


set "cg_coronafardist" "0"
//draw sun flares?
(1=yes 0=no)


set "cg_coronas" "0"
//draw sun flares?
(1=yes 0=no)


set "cg_crosshairAlpha" "0.652083"
//level of crosshair transparency?
(1=full crosshair .5=semitransparent 0=none)


set "cg_crosshairAlphaAlt" "1"
//level of secondary crosshair transparency?
(1=full crosshair .5=semitransparent 0=none)


set "cg_crosshairColor" "White"
//color of crosshair? Possible values are:

//white black red green blue yellow magenta cyan orange

//mdred mdgreen dkgreen mdcyan mdyellow mdorange mdblue ltgrey mdgrey dkgrey


set "cg_crosshairColorAlt" "Green"
//color of secondary crosshair?

set "cg_crosshairHealth" "0"
//change crosshair color from to red depending on health?
(req:0 for crosshair colors to take effect)


set "cg_crosshairpulse" "0"
//change size of crosshair depending on accuracy loss due to lateral mouse movement? (1=yes 0=no)

set "cg_crosshairSize" "34"
//size of crosshair on screen
(higher number=larger)


set "cg_crosshairX" "0"
//alter positioning of crosshair on screen along x axis
(in pixels, - numbers move left + move right)

set "cg_crosshairY" "0"
//alter positioning of crosshair on screen along y axis
(in pixels, - numbers move up + move down)


set "cg_currentSelectedPlayer" "0"
//default playernumber to spectate upon death

set "cg_cursorHints" "1"
//show dyno/backstab/breakable obj hints? also dyno defuse/plant meter
(1=yes 0=no)


set "cg_cycleAllWeaps" "1"
//cycle non-weapons when using mwheel to switch
(needle pliars a/s packs)? (1=yes 0=no)


set "cg_deferPlayers" "1"
//loading of player models will not take place until next map, death, or scorecheck
(1=yes 0=no)


set "cg_drawAttacker" "1"
//show last known assailant on screen? 1=yes 0=no
(leftover from q3, still work?)


set "cg_drawCompass" "1"
//draw compass@bottom of screen
(1=yes 0=no)


set "cg_drawCrosshair" "5"
//crosshair style?
(1-10)


set "cg_drawCrosshairNames" "1"
//draw friendly player names under crosshair?
(1=yes 0=no)


set "cg_drawFPS" "1"
//draw frames per second displayed?
(1=yes 0=no)


set "cg_drawGun" "0"
//draw gun on screen?
(1=yes 0=no)


set "cg_drawIcons" "1"
//draw gun icons on screen?
(1=yes 0=no)


set "cg_drawNotifyText" "1"
//display console text in notification area on scren?
(1=yes 0=no)


set "cg_drawReinforcementTime" "1"
//display friendly respawn time?
(1=yes 0=no)


set "cg_drawSnapshot" "0"
//display client-server traffic?
(for debugging?) (1=yes 0=no)


set "cg_drawStatus" "1"
//display HUD?
(1=yes 0=no)


set "cg_drawTeamOverlay" "2"
//type of team display
(0=none 1=short 2=long)


set "cg_drawTimer" "0"
//draw time left in round?
(redundant, already displayed) (1=yes, 0=no)


set "cg_drawWeaponIconFlash" "1"
//weapon icon outline colored based on state: red=firing yellow=reload white=switching (1=yes, 0=no)

set "cg_gibs" "0"
//draw body chunks when gibbed?
(1=yes, 0=no)


set "cg_fov" "105"
//field of vision
(higher is wider)


set "cg_hudAlpha" ".4"
//transparency of HUD?
(1=full crosshair .5=semitransparent 0=none)

set "cg_lagometer" "1"
//display lag-o-meter?
(1=yes 0=no)


set "cg_marks" "0"
//draw marks on walls? bulletholes, etc
(1=yes 0=no)


set "cg_marktime" "0"
//time in milliseconds to leave marks on walls
(0=never)


set "cg_noVoiceChats" "0"
//hear voice chats?
(1=yes 0=no)


set "cg_noVoiceText" "0"
//see mm1 and mm2 text communication?
(1=yes 0=no)


set "cg_popupLimboMenu" "0"
//pop up limbo menu upon death (1=yes 0=no)

set "cg_predictItems" "0"
//use clientside prediction for item pickup
(may falsely play item pickup sound when on) (1=yes 0=no)

set "cg_quickMessageAlt" "1"
//use numbers or letters for voice comms?
(1=numbers 0=letters)


set "cg_selectedPlayer" "0"
//selected player to spectate?

set "cg_selectedPlayerName" "Wolfplayer is selected name"
//selected player name to spectate?

set "cg_shadows" "0"
//draw player shadows
(0=none 1=circle 2=raycasted)


set "cg_showblood" "1"
//show blood when shooting players?
(1=yes 0=no)


set "cg_simpleItems" "1"
//represent packs/weapons as icons instead of 3d objects?
(aids in recognition) (1=icon 0=object)


set "cg_stereoSeparation" "0.4"
//amount of stereo seperation in sound output from 0-1

set "cg_teamChatHeight" "3"
//number of lines of text to draw on screen

set "cg_teamChatTime" "99999"
//number of milliseconds before drawn text fades

set "cg_teamChatsOnly" "0"
//display text from team only?
(1=yes 0=no)


set "cg_useWeapsForZoom" "1"
//use mwheel to zoom in/out when bound to change weapons?
(1=yes 0=no)


set "cg_viewsize" "100"
//percentage of screen to display

set "cg_voiceSpriteTime" "6000"
//time for voice icons
(exclamation point, ammo, health) to remain on compass (in milliseconds)

set "cg_weaponCycleDelay" "0"
//delay between weapon switching when using mwheel
(in millseconds)


set "cg_wolfparticles" "0"
//draw particles on screen
(airstrike/artillery/nade/panzer explosions) (1=yes 0=no)


set "cg_zoomDefaultBinoc" "90"
//default zoom level for binocs

set "cg_zoomDefaultSniper" "90"
//default zoom level for sniper

set "cg_zoomStepBinoc" "3"
//levels of zoom for binocs?

set "cg_zoomfov" "40"
//default fov for zoom?

set "cg_zoomstepsniper" "3"
//levels of zoom for sniper?

Ok, now for the CL

// Set cl_

set "cl_packetdup" "0"
//send duplicate packets when packet is dropped?
(1=yes 0=no)


set "cl_allowDownload" "1"
//allow client to download missing files?
(1=yes 0=no)


set "cl_timenudge" "-16"
//client lag prediction
(negative 1/4 of avg ping is good guide)

set "cl_maxpackets" "30"
//max packets to send per second
(higher = smoother play but requires beefier connection)

Now for coms

// Set com_

set "com_blood" "1"
//draw blood?

set "com_hunkMegs" "256"
//memory in megabytes to use for level matrices/hashes/etc.

set "com_introplayed" "0"
//play intro on loading of game?
(1=yes 0=no)


set "com_maxfps" "76"
//frame rate limiter
(value is frames per second)

set "com_soundMegs" "32"
//memory in megabytes to use for sounds

set "com_zoneMegs" "32"
//memory in megabytes to use for scripts

Rrrrrrrrrrrrrrrrrr

// Set r_

set "r_allowExtensions" "1"
//allow use of opengl extensions?
(uses hardware to fullest) (1=yes 0=no)

set "r_colorbits" "16"
//16 or 32 bit color?

set "r_customaspect" "1"
//allow for a custom aspect ratio?
(1=yes 0=no)


set "r_customheight" "1024"
//vertical resolution

set "r_customwidth" "768"
//horizontal resolution

set "r_depthbits" "0"
//how many bits for depth buffer?

set "r_detailtextures" "0"
//use detailed textures?
(1=yes 0=no)


set "r_displayrefresh" "100"
//refresh rate (in hz) to use

set "r_drawSun" "0"
//draw sun on screen?
(1=yes 0=no)


set "r_dynamiclight" "0"
//use dynamic lighting
(panzer lights up area around, guns also) (1=yes 0=no)


set "r_ext_compiled_vertex_array" "1"
//toggle hardware compiled vertex array rendering method
(1=yes 0=no)


set "r_ext_compressed_textures" "0"
//toggle compression of textures
(uses less vid ram, less quality, and slower loading) (1=yes 0=no)


set "r_ext_gamma_control" "1"
//enable external gamma control settings
(1=yes 0=no)

 
set "r_ext_multitexture" "1"
//toggle hardware mutitexturing
(1=yes 0=no)


set "r_ext_texture_env_add" "1"
//toggle additive blending in multitexturing
(1=yes 0=no)


set "r_facePlaneCull" "1"
//toggle culling of brush faces not in view
(0 will slow FPS) (1=yes 0=no)


set "r_fastsky" "1"
//display sky as single color or fancy with clouds etc.
(1=yes 0=no)


set "r_finish" "0"
//toggle synchronization of rendered frames
(1=yes 0=no)


set "r_flares" "0"
//toggle projectile flare and lighting effect
(1=yes 0=no)


set "r_fullscreen" "1"
//toggle full screen or play in a window
(1=fullscreen 0=windowed)


set "r_gamma" "3"
//level of gamma ramping

set "r_glDriver" "opengl32"
//used "x" OpenGL driver
(standard OpenGL32 or 3dfxvgl)


set "r_glIgnoreWicked3D" "0"
//when using 3dfx ignore wicked3d drivers?
(1=yes 0=no)


set "r_highQualityVideo" "0"
//video sucks.
(1=yes 0=no)


set "r_intensity" "6"
//color intensity higher=brighter

set "r_ignoreFastPath" "0"
//gives boost in fps when set to 0, enables prediction in gfx card
(1=yes 0=no)


set "r_ignoreGLErrors" "1"
//self-explanatory, chump!
(1=yes 0=no)

set "r_ignorehwgamma" "1"
//use hardware gamma? affects operation of gamma controls
(1=yes 0=no)


set "r_inGameVideo" "0"
//toggle loading and display of in-game video
(1=yes 0=no)


set "r_lodCurveError" "250"
//another level of detail setting if set to 10000 "don't drop curve rows for a long time"

set "r_lodbias" "2"
//change the geometric level of detail
(0 - 2)


set "r_mode" "6"
//display mode
(3=640x480 4=800x600 6=1024x768 7=1280x1024)


set "r_overBrightBits" "4"
//brightness adjustment (higher=brighter)

set "r_picmip" "4"
//set maximum texture size
(0 - 10, 10=fastest 0=quality)


set "r_primitives" "0"
//set the rendering method.
(1-3)


set "r_rmse" "0.0"
//blurring for textures, increases fps

set "r_roundImagesDown" "1"
//set rounding down amount
(larger = faster, lower = quality)


set "r_simpleMipMaps" "1"
//toggle the use of "simple" mip mapping.
(1=yes 0=no)


set "r_smp" "0"
//toggle the use of multi processor acceleration code
(buggy)


set "r_stencilbits" "0"
//stencil buffer size
(0, 8bit, and 16bit)


set "r_stereo" "0"
//toggle the use of stereo separation for 3D glasses
(1=yes 0=no)


set "r_subdivisions" "1"
//set maximum level of detail.
(an example would be the complexity of curves. 1=highest detail)


set "r_swapInterval" "0"
//toggle frame swapping
(1=yes 0=no)


set "r_textureMode" "GL_LINEAR_MIPMAP_NEAREST"
//select texture mode, linear or nearest

set "r_texturebits" "16"
//color depth for textures?
(16 or 32)


set "r_uifullscreen" "0"
//hax for fog removal
(1=yes 0=no)


set "r_vertexLight" "1"
//vertex or not? vertex = lower quality, brighter
(1=yes 0=no)


set "r_mapoverbrightbits" "4"
//brightness adjustment
(higher=brighter)


The S variables that can be set

// Set s_

set "s_musicvolume" "0.0"
//music volume
(from 0-1)


set "s_volume" "0.3"
//in game sound volume
(from 0-1)


set "s_mixPreStep" "0.07"
//prefetching time for sounds on cards that support it
(in seconds)


set "s_mixahead" "0.14"
//time (in seconds) to buffer sound
(high values increase sound lag, low values req better hardware)

set "s_doppler" "0"
//use doppler effect
(little to no diff, more cpu usage, lower fps)
(1=yes 0=no)

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